Monday, September 13, 2010

Learning ZBrush

     So I've had to basically learn ZBrush entirely within this quarter, meanwhile pumping out some worthwhile models. While I can't say anything I've done within the tool is a masterpiece so far ;), they've served to help me learn ZBrush. My learning method here is to jump in and mess around a bit, then study the basics, mess around some more, study further, building on what I've already learned, mess around some more, and so on and so forth until I feel comfortable working with the program. I immediately recognized that ZBrush is quite more organic than Maya or 3DS Max, so I began utilizing a tablet fairly early.




Basic mesh within Maya.
Sculpted female WIP.
Female WIP with some texturing.
     
     This model started as a basic basic base mesh in Maya, which I used to create both a male and female mesh which would be ready to subdivide and sculpt in ZBrush. Knowing that a female, with more subtle curves and muscle definition would really push me to pick up some finesse within the program, so I'm starting with her first. Check out the images below of the base meshes as well as the progression of the female model up to present. Click each thumbnail to zoom in.

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