Saturday, January 29, 2011

A girl can change her mind can't she?

After consideration I decided to rig the pyro instead of the scout. See here the skeleton I've set up for him prior to any IK, SDK, or controller added. I don't know why I added joints for the gas tank, I want it to stay rigid when the character bends... we'll see if they're necessary...

Sunday, January 23, 2011

Rig Sheet : Team Fortress 2 Scout

This quarter I am taking a class called Advanced Animation for Gaming. This weeks project is to plan the layout of a skeletal rig for an existing character mesh. The mesh I've chosen is the Scout from Team Fortress 2.

Here is the general plan. I may decide to revise later with some bone extensions for secondary movement of the necklace and backpack, but right now. I want to keep things simple.